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Current news:
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23.July.2008 :: Support the campaign for a Mod SDK for Kane's Wrath |
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A campaign is underway (with support from many of the top C&C sites including this one) to show community support for a Mod SDK for Kane's Wrath. If you support a SDK for Kane's Wrath, go post in this post on the EA forums and show your support.
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17.May.2008 :: I am offering to edit the UI for your mod |
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I am offering to edit the UI for your mod. Some conditions though:
1.You must know what you want for a new UI and be able to give me instructions as to what you want changed (preferably you should have MSN/ICQ/AIM/Yahoo so you can talk to me directly)
2.You must have texture editing skills to edit the UI textures yourself and must be willing to share the edited textures with me so I can see the whole UI myself
3.You must know how to use edited UI files in your mod (i.e. how to take a UI file and put it into your mod and have the game pick up the UI file, edited textures etc from your mod
4.Your mod must be a serious mod and not a simple "lets mess with ballance" or "lets thrown in a few random units" type mod. Total conversions are accepted, as are mods that significantly replace or extend TW units
5.You must give me credit in your mod for the UI work
6.I will do my best to meet your requests but dont expect miracles. In particular, I am currently unable to add new objects to the UI or change what sort of object it is (e.g. make a movie clip where there is no movie clip currently)
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17.May.2008 :: New SDK extras version is now available |
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No, this does NOT support Kane's Wrath yet.
The only changes in this update are:
1.The tools are now compiled with Visual C++ 2008
and 2.I fixed a bunch of bugs (and missing things) in apt2xml.exe, xml2apt.exe, aptdump.exe and the apt code in cc3tools.dll that came up whilst I was doing some UI editing
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25.March.2008 :: Bad news about Kane's Wrath modding |
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I have taken a look at the Kane's Wrath game files and it looks like the mod support (including the option in the control center for mods, the -modconfig switch for the game executable and the code to read mod.manifest) is not present in the game as shipped. It may be that EA disabled this deliberatly for some reason. But more likely (given the lead time on something like KW) work on KW began before the mod support for C&C3 was finished and the relavent support was not completed for KW by ship time (i.e. coded, tested etc)
Once something further happens from EA on modding for KW (e.g. SDK) I will release an updated version of my C&C3 mod tools.
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24.March.2008 :: SDK Extras and Kane's Wrath |
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As soon as my preorder for Kane's Wrath arrives, I shall endeavor to produce an update to SDK Extras as soon as possible (with any changes required to account for changes in the game or its data files/formats). I will also be posing a guide to all the changes modding wise in the new addon (obviously once the SDK for KW comes out, I will be able to see what else is new e.g. new keywords in the XML files)
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